Unarmored Defense isn’t typically something that would be specifically multiclassed for since armor is better most of the time. Characters who rely on spellcasting will not want this, and those who don’t invest in their Strength scores will be unable to multiclass levels in Barbarian. The defensive boost that Rage grants against bludgeoning, piercing, and slashing damage can effectively double a character’s hitpoints against those damage types. The main reason to dip levels into Barbarian without obtaining a Barbarian Path would be to get Rage. Several classes can benefit from taking one or two levels in Barbarian. If foes have disadvantage to attack you otherwise, your defenses won’t suffer as much since the incoming attacks will roll normally. Reckless Attack is excellent for gaining advantage if you’re willing to take hits in return.Level 2: Reckless Attack and Danger Sense.If you multiclass in a way that relies on bonus actions, you may need to delay other moves if you want to begin your Rage. It’s important to remember that activating Rage requires a bonus action.Level 1: Rage Unarmored Defense proficiencies: shields, simple weapons, martial weapons.Speaking of fun concepts, some of my recommendations made the cut mostly because they are thematically cool or unique to D&D.īarbarians get their subclass choice at level three, but levels one and two are not without multiclassing value. However, most campaigns end by level ten, so it’s not often prudent to plan a character with an assumption of reaching level twenty. It hurts to forego those high-level abilities. Other classes like Druid and Fighter have excellent level-twenty abilities. Choosing to multiclass as a core-class Ranger is an easy choice since Rangers don’t typically get worthwhile abilities at higher levels. Every level in a secondary class is an opportunity cost to your core class. You’ll want to perform cost-to-benefit analyses of classes when you consider multiclassing. Wizard – Intelligence 13: no additional proficiencies.Warlock – Charisma 13: light armor, simple weapons.Sorcerer – Charisma 13: no additional proficiencies. Rogue – Dexterity 13: light armor, one skill from the class’s skill list, thieves’ tools.Ranger – Dexterity 13 and Wisdom 13: light armor, medium armor, shields, simple weapons, martial weapons, one skill from the class’s skill list.Paladin – Strength 13 and Charisma 13: light armor, medium armor, shields, simple weapons, martial weapons.
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